Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | import {Container} from '@pixi/display';
import {Sprite} from '@pixi/sprite';
import {CollisionBox} from './CollisionBox';
import {World} from './World';
import {ResourceManager} from './ResourceManager';
import {CollisionBoxData} from './metaData/DataInterface';
import {PartsData} from './metaData/DataInterface';
export class DisplayContainer extends Container {
world: World;
collidable: boolean;
collisionBox: CollisionBox | null;
parts: Sprite[];
constructor(world: World) {
super();
this.world = world;
this.collidable = false;
this.collisionBox = null;
this.parts = [];
}
update(framesPassed: number): void {
framesPassed;
return;
}
addCollisionBox(data: CollisionBoxData): void {
const collisionBox = new CollisionBox(data);
this.addChild(collisionBox);
this.collisionBox = collisionBox;
this.collidable = true;
}
addParts(textureName: string[]): void {
textureName.forEach(part => {
const texture = ResourceManager.getTexture(part);
if (texture === undefined) {
console.error('Error: Resource parts undefined');
return;
}
this.parts.push(Sprite.from(texture));
});
}
addPart(sprite: Sprite): void {
this.parts.push(sprite);
}
addPartsToChild(): void {
this.parts.forEach(part => {
this.addChild(part);
});
}
makeSpriteFromPartsMD(part: PartsData): Sprite | undefined {
const texture = ResourceManager.getTexture(
part.textureName,
part.spriteSheet,
);
if (!texture) return;
const sprite = Sprite.from(texture);
sprite.position.set(part.position.x, part.position.y);
sprite.anchor.set(part.anchor.x, part.anchor.y);
return sprite;
}
offCollidable(): void {
this.collidable = false;
}
onCollidable(): void {
this.collidable = true;
}
}
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