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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | import {AvatarParts, Avatar} from './Avatar';
import {GameData} from './GameData';
import {World} from './World';
import {Viewport} from 'pixi-viewport';
export class PeerAvatar extends Avatar {
public socketID: string;
constructor(world: World, socketID: string, viewport: Viewport) {
super(world, viewport);
this.socketID = socketID;
const centerPos = GameData.getPeerCenterPos(socketID);
if (centerPos === undefined) {
console.error("Error: This Peer's CenterPos undefined");
}
this.position.set(centerPos?.x, centerPos?.y);
}
update(): void {
if (this.isAvatarChanged()) {
const newAvatarImageEnum = GameData.getPeerAvatar(this.socketID);
if (newAvatarImageEnum === undefined) return;
this.setAvatar(newAvatarImageEnum);
this.offCollidable();
}
this.changePosition();
this.changeZIndex();
this.changePartRotationDegree();
this.changeLookDirection();
this.changeAvatarFace();
this.changeAvatarFaceScale();
this.changeDivPos();
this.changeVolume();
//Peer의 Avatar번호가 바뀌었으면 바꾸어준다. 아바타를
}
private changeVolume(): void {
GameData.updateVolumeByDistance(this.socketID);
}
private changePosition(): void {
const centerPos = GameData.getPeerCenterPos(this.socketID);
this.position.set(centerPos?.x, centerPos?.y);
}
private changeZIndex(): void {
this.zIndex = this.y + this.height / 2;
}
private changePartRotationDegree(): void {
const partRotateDegree = GameData.getPeerPartRotateDegree(this.socketID);
if (partRotateDegree !== undefined)
this.partRotateDegree = partRotateDegree;
if (partRotateDegree)
for (let i = 0; i < 6; ++i) {
this.parts[i].angle = partRotateDegree[i];
}
}
private changeLookDirection(): void {
const lookLeft = GameData.getPeerAvatarLookLeft(this.socketID);
if (lookLeft === undefined) return;
this.scale.x = lookLeft ? -1 : 1;
}
private isAvatarChanged(): boolean {
return this.avatarImageEnum !== GameData.getPeerAvatar(this.socketID);
}
private changeAvatarFace(): void {
const avatarFace = GameData.getPeerAvatarFace(this.socketID);
if (avatarFace === undefined) return;
this.avatarFace = avatarFace;
this.swapFace();
}
private changeAvatarFaceScale(): void {
const avatarFaceScale = GameData.getPeerAvatarFaceScale(this.socketID);
if (avatarFaceScale === undefined) return;
this.avatarFaceScale = avatarFaceScale;
this.parts[AvatarParts.FACE].scale.set(this.avatarFaceScale);
}
private changeDivPos(): void {
const position = GameData.getPeerCenterPos(this.socketID);
const nicknameDiv = GameData.getPeerAvatarNicknameDiv(this.socketID);
const textMessage = GameData.getPeerAvatarTextMessage(this.socketID);
const textMessageDiv = GameData.getPeerAvatarTextMessageDiv(this.socketID);
if (!position || !nicknameDiv || !textMessageDiv) return;
if (textMessage) {
GameData.divVisibleOnOff(textMessageDiv, nicknameDiv);
GameData.setPeerTextMessageDivPos(this, textMessageDiv, 130);
} else {
GameData.divVisibleOnOff(nicknameDiv, textMessageDiv);
GameData.setPeerNicknameDivPos(this, nicknameDiv, 130);
}
return;
}
}
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