Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | import {MyAvatar} from './MyAvatar'; import {Key} from './Key'; import {PLAYER_SPEED} from './metaData/DataInterface'; export class PlayerKeyboard { public player: MyAvatar; public left: Key; public right: Key; public up: Key; public down: Key; constructor( player: MyAvatar, leftKeyCode: string, rightKeyCode: string, upKeyCode: string, downKeyCode: string, ) { this.player = player; this.left = new Key(leftKeyCode); this.right = new Key(rightKeyCode); this.up = new Key(upKeyCode); this.down = new Key(downKeyCode); this.initialize(player); window.addEventListener('blur', this.reset.bind(this), false); } public get keyDown(): boolean { return ( this.left.isDown || this.right.isDown || this.up.isDown || this.down.isDown ); } private initialize(player: MyAvatar) { this.left.setPress(() => { player.vx -= PLAYER_SPEED; player.scale.x = -1; }); this.left.setRelease(() => { player.vx += PLAYER_SPEED; }); this.up.setPress(() => { player.vy -= PLAYER_SPEED; }); this.up.setRelease(() => { player.vy += PLAYER_SPEED; }); this.right.setPress(() => { player.vx += PLAYER_SPEED; player.scale.x = 1; }); this.right.setRelease(() => { player.vx -= PLAYER_SPEED; }); this.down.setPress(() => { player.vy += PLAYER_SPEED; }); this.down.setRelease(() => { player.vy -= PLAYER_SPEED; }); } public reset(): void { this.left.reset(); this.right.reset(); this.up.reset(); this.down.reset(); this.player.vx = 0; this.player.vy = 0; } } |