Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | import {MyAvatar} from './MyAvatar';
import {Key} from './Key';
import {PLAYER_SPEED} from './metaData/DataInterface';
export class PlayerKeyboard {
public player: MyAvatar;
public left: Key;
public right: Key;
public up: Key;
public down: Key;
constructor(
player: MyAvatar,
leftKeyCode: string,
rightKeyCode: string,
upKeyCode: string,
downKeyCode: string,
) {
this.player = player;
this.left = new Key(leftKeyCode);
this.right = new Key(rightKeyCode);
this.up = new Key(upKeyCode);
this.down = new Key(downKeyCode);
this.initialize(player);
window.addEventListener('blur', this.reset.bind(this), false);
}
public get keyDown(): boolean {
return (
this.left.isDown ||
this.right.isDown ||
this.up.isDown ||
this.down.isDown
);
}
private initialize(player: MyAvatar) {
this.left.setPress(() => {
player.vx -= PLAYER_SPEED;
player.scale.x = -1;
});
this.left.setRelease(() => {
player.vx += PLAYER_SPEED;
});
this.up.setPress(() => {
player.vy -= PLAYER_SPEED;
});
this.up.setRelease(() => {
player.vy += PLAYER_SPEED;
});
this.right.setPress(() => {
player.vx += PLAYER_SPEED;
player.scale.x = 1;
});
this.right.setRelease(() => {
player.vx -= PLAYER_SPEED;
});
this.down.setPress(() => {
player.vy += PLAYER_SPEED;
});
this.down.setRelease(() => {
player.vy -= PLAYER_SPEED;
});
}
public reset(): void {
this.left.reset();
this.right.reset();
this.up.reset();
this.down.reset();
this.player.vx = 0;
this.player.vy = 0;
}
}
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