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    • CollisionBox

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Constructors

Properties

Accessors

Methods

Constructors

constructor

Properties

Optional _accessibleActive

_accessibleActive: boolean

Optional _accessibleDiv

_accessibleDiv: IAccessibleHTMLElement

_bounds

_bounds: Bounds

Protected _boundsID

_boundsID: number

Protected _boundsRect

_boundsRect: Rectangle

_cacheAsBitmap

_cacheAsBitmap: boolean

_cacheAsBitmapMultisample

_cacheAsBitmapMultisample: MSAA_QUALITY

_cacheAsBitmapResolution

_cacheAsBitmapResolution: number

_cacheData

_cacheData: CacheData

Protected _destroyed

_destroyed: boolean

Protected _enabledFilters

_enabledFilters: Filter[]

Protected _fillStyle

_fillStyle: FillStyle

Current fill style

member

{PIXI.FillStyle}

Protected _height

_height: number

Protected _holeMode

_holeMode: boolean

Current hole mode is enabled.

_lastSortedIndex

_lastSortedIndex: number

Protected _lineStyle

_lineStyle: LineStyle

Current line style

member

{PIXI.LineStyle}

_localBounds

_localBounds: Bounds

Protected _localBoundsRect

_localBoundsRect: Rectangle

_mask

_mask: Container | MaskData

Protected _matrix

_matrix: Matrix

Current shape transform matrix.

member

{PIXI.Matrix}

Protected _tint

_tint: number

_trackedPointers

_trackedPointers: {}

Type declaration

  • [x: number]: InteractionTrackingData

Protected _transformID

_transformID: number

Protected _width

_width: number

Protected _zIndex

_zIndex: number

Optional accessible

accessible: boolean

Optional accessibleChildren

accessibleChildren: boolean

Optional accessibleHint

accessibleHint: string

Optional accessiblePointerEvents

accessiblePointerEvents: PointerEvents

Optional accessibleTitle

accessibleTitle: string

Optional accessibleType

accessibleType: string

alpha

alpha: number

Protected batchDirty

batchDirty: number

Update dirty for limiting calculating batches.

Protected batchTint

batchTint: number

Update dirty for limiting calculating tints for batches.

Protected batches

batches: IGraphicsBatchElement[]

A collections of batches! These can be drawn by the renderer batch system.

member

{PIXI.IGraphicsBatchElement[]}

buttonMode

buttonMode: boolean

cacheAsBitmap

cacheAsBitmap: boolean

cacheAsBitmapMultisample

cacheAsBitmapMultisample: MSAA_QUALITY

cacheAsBitmapResolution

cacheAsBitmapResolution: number

Readonly children

children: DisplayObject[]

containerUpdateTransform

containerUpdateTransform: () => void

Type declaration

    • (): void
    • Returns void

currentPath

currentPath: Polygon

Current path

member

{PIXI.Polygon}

readonly

cursor

cursor: string

displayObjectUpdateTransform

displayObjectUpdateTransform: () => void

Type declaration

    • (): void
    • Returns void

filterArea

filterArea: Rectangle

filters

filters: null | Filter[]

hitArea

hitArea: IHitArea

interactive

interactive: boolean

interactiveChildren

interactiveChildren: boolean

isMask

isMask: boolean

isSprite

isSprite: boolean

name

name: string

parent

parent: Container

pluginName

pluginName: string

Renderer plugin for batching

Optional renderId

renderId: number

renderable

renderable: boolean

shader

shader: Shader

Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Graphics objects.

member

{PIXI.Shader}

sortDirty

sortDirty: boolean

sortableChildren

sortableChildren: boolean

Optional tabIndex

tabIndex: number

trackedPointers

trackedPointers: {}

Type declaration

  • [x: number]: InteractionTrackingData

transform

transform: Transform

Protected vertexData

vertexData: Float32Array

Copy of the object vertex data.

visible

visible: boolean

worldAlpha

worldAlpha: number

Static Private _TEMP_POINT

_TEMP_POINT: Point

Temporary point to use for containsPoint

static
member

{PIXI.Point}

Static prefixed

prefixed: string | boolean

Accessors

Protected _tempDisplayObjectParent

  • get _tempDisplayObjectParent(): TemporaryDisplayObject
  • member

    {PIXI.Container}

    Returns TemporaryDisplayObject

angle

  • get angle(): number
  • set angle(value: number): void
  • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    member

    {number}

    Returns number

  • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    Parameters

    • value: number

    Returns void

blendMode

  • get blendMode(): BLEND_MODES
  • set blendMode(value: BLEND_MODES): void
  • The blend mode to be applied to the graphic shape. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode. Note that, since each primitive in the GraphicsGeometry list is rendered sequentially, modes such as PIXI.BLEND_MODES.ADD and PIXI.BLEND_MODES.MULTIPLY will be applied per-primitive.

    Returns BLEND_MODES

  • The blend mode to be applied to the graphic shape. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode. Note that, since each primitive in the GraphicsGeometry list is rendered sequentially, modes such as PIXI.BLEND_MODES.ADD and PIXI.BLEND_MODES.MULTIPLY will be applied per-primitive.

    member

    {number}

    default

    PIXI.BLEND_MODES.NORMAL;

    see

    PIXI.BLEND_MODES

    Parameters

    • value: BLEND_MODES

    Returns void

destroyed

  • get destroyed(): boolean
  • Readonly flag for destroyed display objects.

    Returns boolean

fill

  • get fill(): FillStyle
  • The current fill style.

    member

    {PIXI.FillStyle}

    readonly

    Returns FillStyle

geometry

  • get geometry(): GraphicsGeometry
  • Includes vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU. Can be shared between multiple Mesh or Graphics objects.

    member

    {PIXI.GraphicsGeometry}

    readonly

    Returns GraphicsGeometry

height

  • get height(): number
  • set height(value: number): void
  • The height of the Container, setting this will actually modify the scale to achieve the value set

    member

    {number}

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set

    Parameters

    • value: number

    Returns void

line

  • get line(): LineStyle
  • The current line style.

    member

    {PIXI.LineStyle}

    readonly

    Returns LineStyle

localTransform

  • get localTransform(): Matrix
  • Current transform of the object based on local factors: position, scale, other stuff.

    member

    {PIXI.Matrix}

    readonly

    Returns Matrix

mask

  • get mask(): null | Container | MaskData
  • set mask(value: null | Container | MaskData): void
  • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it utilities shape clipping. To remove a mask, set this property to null.

    For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.

    example

    const graphics = new PIXI.Graphics(); graphics.beginFill(0xFF3300); graphics.drawRect(50, 250, 100, 100); graphics.endFill();

    const sprite = new PIXI.Sprite(texture); sprite.mask = graphics;

    todo

    At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

    member

    {PIXI.Container|PIXI.MaskData|null}

    Returns null | Container | MaskData

  • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it utilities shape clipping. To remove a mask, set this property to null.

    For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.

    Parameters

    • value: null | Container | MaskData

    Returns void

pivot

  • get pivot(): ObservablePoint<any>
  • set pivot(value: ObservablePoint<any>): void
  • The center of rotation, scaling, and skewing for this display object in its local space. The position is the projection of pivot in the parent's local space.

    By default, the pivot is the origin (0, 0).

    since

    PixiJS 4

    member

    {PIXI.ObservablePoint}

    Returns ObservablePoint<any>

  • The center of rotation, scaling, and skewing for this display object in its local space. The position is the projection of pivot in the parent's local space.

    By default, the pivot is the origin (0, 0).

    Parameters

    • value: ObservablePoint<any>

    Returns void

position

  • get position(): ObservablePoint<any>
  • set position(value: ObservablePoint<any>): void
  • The coordinate of the object relative to the local coordinates of the parent.

    since

    PixiJS 4

    member

    {PIXI.ObservablePoint}

    Returns ObservablePoint<any>

  • The coordinate of the object relative to the local coordinates of the parent.

    Parameters

    • value: ObservablePoint<any>

    Returns void

rotation

  • get rotation(): number
  • set rotation(value: number): void
  • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    member

    {number}

    Returns number

  • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    Parameters

    • value: number

    Returns void

scale

  • get scale(): ObservablePoint<any>
  • set scale(value: ObservablePoint<any>): void
  • The scale factors of this object along the local coordinate axes.

    The default scale is (1, 1).

    since

    PixiJS 4

    member

    {PIXI.ObservablePoint}

    Returns ObservablePoint<any>

  • The scale factors of this object along the local coordinate axes.

    The default scale is (1, 1).

    Parameters

    • value: ObservablePoint<any>

    Returns void

skew

  • get skew(): ObservablePoint<any>
  • set skew(value: ObservablePoint<any>): void
  • The skew factor for the object in radians.

    since

    PixiJS 4

    member

    {PIXI.ObservablePoint}

    Returns ObservablePoint<any>

  • The skew factor for the object in radians.

    Parameters

    • value: ObservablePoint<any>

    Returns void

tint

  • get tint(): number
  • set tint(value: number): void
  • The tint applied to each graphic shape. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

    member

    {number}

    default

    0xFFFFFF

    Returns number

  • The tint applied to each graphic shape. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

    Parameters

    • value: number

    Returns void

width

  • get width(): number
  • set width(value: number): void
  • The width of the Container, setting this will actually modify the scale to achieve the value set

    member

    {number}

    Returns number

  • The width of the Container, setting this will actually modify the scale to achieve the value set

    Parameters

    • value: number

    Returns void

worldTransform

  • get worldTransform(): Matrix
  • Current transform of the object based on world (parent) factors.

    member

    {PIXI.Matrix}

    readonly

    Returns Matrix

worldVisible

  • get worldVisible(): boolean
  • Indicates if the object is globally visible.

    member

    {boolean}

    readonly

    Returns boolean

x

  • get x(): number
  • set x(value: number): void
  • The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

    member

    {number}

    Returns number

  • The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

    Parameters

    • value: number

    Returns void

y

  • get y(): number
  • set y(value: number): void
  • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

    member

    {number}

    Returns number

  • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

    Parameters

    • value: number

    Returns void

zIndex

  • get zIndex(): number
  • set zIndex(value: number): void
  • The zIndex of the displayObject.

    If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other display objects within the same container.

    member

    {number}

    see

    PIXI.Container#sortableChildren

    Returns number

  • The zIndex of the displayObject.

    If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other display objects within the same container.

    Parameters

    • value: number

    Returns void

Methods

_cacheAsBitmapDestroy

  • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
  • Parameters

    • Optional options: boolean | IDestroyOptions

    Returns void

Protected _calculateBounds

  • _calculateBounds(): void
  • Retrieves the bounds of the graphic shape as a rectangle object.

    Returns void

_calculateCachedBounds

  • _calculateCachedBounds(): void
  • Returns void

_destroyCachedDisplayObject

  • _destroyCachedDisplayObject(): void
  • Returns void

_getCachedLocalBounds

  • _getCachedLocalBounds(): Rectangle
  • Returns Rectangle

_initCachedDisplayObject

  • _initCachedDisplayObject(renderer: Renderer): void
  • Parameters

    • renderer: Renderer

    Returns void

_initCachedDisplayObjectCanvas

  • _initCachedDisplayObjectCanvas(renderer: AbstractRenderer): void
  • Parameters

    • renderer: AbstractRenderer

    Returns void

Protected _initCurve

  • _initCurve(x?: number, y?: number): void
  • Initialize the curve

    Parameters

    • Optional x: number
    • Optional y: number

    Returns void

Protected _populateBatches

  • _populateBatches(): void
  • Populating batches for rendering.

    Returns void

Protected _recursivePostUpdateTransform

  • _recursivePostUpdateTransform(): void
  • Recursively updates transform of all objects from the root to this one internal function for toLocal()

    Returns void

Protected _render

  • _render(renderer: Renderer): void
  • Renders the object using the WebGL renderer

    Parameters

    • renderer: Renderer

      The renderer

    Returns void

Protected _renderBatched

  • _renderBatched(renderer: Renderer): void
  • Renders the batches using the BathedRenderer plugin

    Parameters

    • renderer: Renderer

      The renderer

    Returns void

_renderCached

  • _renderCached(renderer: Renderer): void
  • Parameters

    • renderer: Renderer

    Returns void

_renderCachedCanvas

  • _renderCachedCanvas(renderer: AbstractRenderer): void
  • Parameters

    • renderer: AbstractRenderer

    Returns void

Protected _renderDirect

  • _renderDirect(renderer: Renderer): void
  • Renders the graphics direct

    Parameters

    • renderer: Renderer

      The renderer

    Returns void

Protected _renderDrawCallDirect

  • _renderDrawCallDirect(renderer: Renderer, drawCall: BatchDrawCall): void
  • Renders specific DrawCall

    Parameters

    • renderer: Renderer
    • drawCall: BatchDrawCall

    Returns void

Protected _resolveDirectShader

  • _resolveDirectShader(renderer: Renderer): Shader
  • Resolves shader for direct rendering

    Parameters

    • renderer: Renderer

      The renderer

    Returns Shader

addChild

  • addChild<T>(...children: T): T[0]
  • Adds one or more children to the container.

    Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

    Type parameters

    • T: DisplayObject[]

    Parameters

    • Rest ...children: T

      The DisplayObject(s) to add to the container

    Returns T[0]

    The first child that was added.

addChildAt

  • addChildAt<T>(child: T, index: number): T
  • Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

    Type parameters

    • T: DisplayObject<T>

    Parameters

    • child: T

      The child to add

    • index: number

      The index to place the child in

    Returns T

    The child that was added.

addListener

  • addListener(event: string | symbol, fn: ListenerFn, context?: any): CollisionBox
  • Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns CollisionBox

arc

  • arc(cx: number, cy: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): CollisionBox
  • The arc method creates an arc/curve (used to create circles, or parts of circles).

    Parameters

    • cx: number

      The x-coordinate of the center of the circle

    • cy: number

      The y-coordinate of the center of the circle

    • radius: number

      The radius of the circle

    • startAngle: number

      The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)

    • endAngle: number

      The ending angle, in radians

    • Optional anticlockwise: boolean

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

arcTo

  • arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): CollisionBox
  • The arcTo() method creates an arc/curve between two tangents on the canvas.

    "borrowed" from https://code.google.com/p/fxcanvas/ - thanks google!

    Parameters

    • x1: number

      The x-coordinate of the first tangent point of the arc

    • y1: number

      The y-coordinate of the first tangent point of the arc

    • x2: number

      The x-coordinate of the end of the arc

    • y2: number

      The y-coordinate of the end of the arc

    • radius: number

      The radius of the arc

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

beginFill

  • Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.

    Parameters

    • Optional color: number
    • Optional alpha: number

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

beginHole

  • Begin adding holes to the last draw shape IMPORTANT: holes must be fully inside a shape to work Also weirdness ensues if holes overlap! Ellipses, Circles, Rectangles and Rounded Rectangles cannot be holes or host for holes in CanvasRenderer, please use moveTo lineTo, quadraticCurveTo if you rely on pixi-legacy bundle.

    Returns CollisionBox

    Returns itself.

beginTextureFill

  • beginTextureFill(options?: IFillStyleOptions): CollisionBox
  • Begin the texture fill

    Parameters

    • Optional options: IFillStyleOptions

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

bezierCurveTo

  • bezierCurveTo(cpX: number, cpY: number, cpX2: number, cpY2: number, toX: number, toY: number): CollisionBox
  • Calculate the points for a bezier curve and then draws it.

    Parameters

    • cpX: number

      Control point x

    • cpY: number

      Control point y

    • cpX2: number

      Second Control point x

    • cpY2: number

      Second Control point y

    • toX: number

      Destination point x

    • toY: number

      Destination point y

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

calculateBounds

  • calculateBounds(): void
  • Recalculates the bounds of the container.

    This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

    Returns void

Protected calculateTints

  • calculateTints(): void
  • Recalculate the tint by applying tint to batches using Graphics tint.

    Returns void

Protected calculateVertices

  • calculateVertices(): void
  • If there's a transform update or a change to the shape of the geometry, recalculate the vertices.

    Returns void

clear

  • Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

clone

  • clone(): Graphics
  • Creates a new Graphics object with the same values as this one. Note that only the geometry of the object is cloned, not its transform (position,scale,etc)

    Returns Graphics

    A clone of the graphics object

closePath

  • Closes the current path.

    Returns CollisionBox

    Returns itself.

containsPoint

  • containsPoint(point: IPointData): boolean
  • Tests if a point is inside this graphics object

    Parameters

    • point: IPointData

      the point to test

    Returns boolean

    the result of the test

destroy

  • destroy(options?: boolean | IDestroyOptions): void
  • Destroys the Graphics object.

    Parameters

    • Optional options: boolean | IDestroyOptions

    Returns void

disableTempParent

  • disableTempParent(cacheParent: Container): void
  • Pair method for enableTempParent

    Parameters

    • cacheParent: Container

      Actual parent of element

    Returns void

drawCircle

  • drawCircle(x: number, y: number, radius: number): CollisionBox
  • Draws a circle.

    Parameters

    • x: number

      The X coordinate of the center of the circle

    • y: number

      The Y coordinate of the center of the circle

    • radius: number

      The radius of the circle

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

drawEllipse

  • drawEllipse(x: number, y: number, width: number, height: number): CollisionBox
  • Draws an ellipse.

    Parameters

    • x: number

      The X coordinate of the center of the ellipse

    • y: number

      The Y coordinate of the center of the ellipse

    • width: number

      The half width of the ellipse

    • height: number

      The half height of the ellipse

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

drawPolygon

  • Parameters

    • Rest ...path: number[] | Point[]

    Returns CollisionBox

  • Parameters

    • path: number[] | Polygon | Point[]

    Returns CollisionBox

drawRect

  • drawRect(x: number, y: number, width: number, height: number): CollisionBox
  • Draws a rectangle shape.

    Parameters

    • x: number

      The X coord of the top-left of the rectangle

    • y: number

      The Y coord of the top-left of the rectangle

    • width: number

      The width of the rectangle

    • height: number

      The height of the rectangle

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

drawRoundedRect

  • drawRoundedRect(x: number, y: number, width: number, height: number, radius: number): CollisionBox
  • Draw a rectangle shape with rounded/beveled corners.

    Parameters

    • x: number

      The X coord of the top-left of the rectangle

    • y: number

      The Y coord of the top-left of the rectangle

    • width: number

      The width of the rectangle

    • height: number

      The height of the rectangle

    • radius: number

      Radius of the rectangle corners

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

drawShape

  • Draw any shape.

    Parameters

    • shape: IShape

      Shape to draw

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

emit

  • emit(event: string | symbol, ...args: any[]): boolean
  • Calls each of the listeners registered for a given event.

    Parameters

    • event: string | symbol
    • Rest ...args: any[]

    Returns boolean

enableTempParent

  • enableTempParent(): Container
  • Used in Renderer, cacheAsBitmap and other places where you call an updateTransform on root

    const cacheParent = elem.enableTempParent();
    elem.updateTransform();
    elem.disableTempParent(cacheParent);
    

    Returns Container

    current parent

endFill

  • Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

endHole

  • End adding holes to the last draw shape

    Returns CollisionBox

    Returns itself.

eventNames

  • eventNames(): (string | symbol)[]
  • Return an array listing the events for which the emitter has registered listeners.

    Returns (string | symbol)[]

Protected finishPoly

  • finishPoly(): void
  • Finish the polygon object.

    Returns void

getBounds

  • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
  • Calculates and returns the (world) bounds of the display object as a [Rectangle]{@link PIXI.Rectangle}.

    This method is expensive on containers with a large subtree (like the stage). This is because the bounds of a container depend on its children's bounds, which recursively causes all bounds in the subtree to be recalculated. The upside, however, is that calling getBounds once on a container will indeed update the bounds of all children (the whole subtree, in fact). This side effect should be exploited by using displayObject._bounds.getRectangle() when traversing through all the bounds in a scene graph. Otherwise, calling getBounds on each object in a subtree will cause the total cost to increase quadratically as its height increases.

    • The transforms of all objects in a container's subtree and of all ancestors are updated.
    • The world bounds of all display objects in a container's subtree will also be recalculated.

    The _bounds object stores the last calculation of the bounds. You can use to entirely skip bounds calculation if needed.

    const lastCalculatedBounds = displayObject._bounds.getRectangle(optionalRect);
    

    Do know that usage of getLocalBounds can corrupt the _bounds of children (the whole subtree, actually). This is a known issue that has not been solved. See [getLocalBounds]{@link PIXI.DisplayObject#getLocalBounds} for more details.

    getBounds should be called with skipUpdate equal to true in a render() call. This is because the transforms are guaranteed to be update-to-date. In fact, recalculating inside a render() call may cause corruption in certain cases.

    Parameters

    • Optional skipUpdate: boolean
    • Optional rect: Rectangle

    Returns Rectangle

    The minimum axis-aligned rectangle in world space that fits around this object.

getChildAt

  • getChildAt(index: number): DisplayObject
  • Returns the child at the specified index

    Parameters

    • index: number

      The index to get the child at

    Returns DisplayObject

    The child at the given index, if any.

getChildByName

  • getChildByName(name: string, isRecursive?: boolean): DisplayObject
  • Parameters

    • name: string
    • Optional isRecursive: boolean

    Returns DisplayObject

getChildIndex

  • getChildIndex(child: DisplayObject): number
  • Returns the index position of a child DisplayObject instance

    Parameters

    • child: DisplayObject

      The DisplayObject instance to identify

    Returns number

    The index position of the child display object to identify

getGlobalPosition

  • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
  • Parameters

    • Optional point: Point
    • Optional skipUpdate: boolean

    Returns Point

getLocalBounds

  • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
  • Retrieves the local bounds of the displayObject as a rectangle object.

    Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

    Parameters

    • Optional rect: Rectangle
    • Optional skipChildrenUpdate: boolean

    Returns Rectangle

    The rectangular bounding area.

isFastRect

  • isFastRect(): boolean
  • True if graphics consists of one rectangle, and thus, can be drawn like a Sprite and masked with gl.scissor.

    Returns boolean

    True if only 1 rect.

lineStyle

  • lineStyle(width: number, color?: number, alpha?: number, alignment?: number, native?: boolean): CollisionBox
  • lineStyle(options?: ILineStyleOptions): CollisionBox
  • Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

    Parameters

    • width: number
    • Optional color: number
    • Optional alpha: number
    • Optional alignment: number
    • Optional native: boolean

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

  • Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.

    Parameters

    • Optional options: ILineStyleOptions

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

lineTextureStyle

  • lineTextureStyle(options: ILineStyleOptions): CollisionBox
  • Like line style but support texture for line fill.

    Parameters

    • options: ILineStyleOptions

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

lineTo

  • Draws a line using the current line style from the current drawing position to (x, y); The current drawing position is then set to (x, y).

    Parameters

    • x: number

      the X coordinate to draw to

    • y: number

      the Y coordinate to draw to

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

listenerCount

  • listenerCount(event: string | symbol): number
  • Return the number of listeners listening to a given event.

    Parameters

    • event: string | symbol

    Returns number

listeners

  • listeners(event: string | symbol): ListenerFn[]
  • Return the listeners registered for a given event.

    Parameters

    • event: string | symbol

    Returns ListenerFn[]

moveTo

  • Moves the current drawing position to x, y.

    Parameters

    • x: number

      the X coordinate to move to

    • y: number

      the Y coordinate to move to

    Returns CollisionBox

    This Graphics object. Good for chaining method calls

off

  • off(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): CollisionBox
  • Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns CollisionBox

on

  • on(event: string | symbol, fn: ListenerFn, context?: any): CollisionBox
  • Add a listener for a given event.

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns CollisionBox

Protected onChildrenChange

  • onChildrenChange(_length?: number): void
  • Overridable method that can be used by Container subclasses whenever the children array is modified

    Parameters

    • Optional _length: number

    Returns void

once

  • once(event: string | symbol, fn: ListenerFn, context?: any): CollisionBox
  • Add a one-time listener for a given event.

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns CollisionBox

quadraticCurveTo

  • quadraticCurveTo(cpX: number, cpY: number, toX: number, toY: number): CollisionBox

removeAllListeners

  • Remove all listeners, or those of the specified event.

    Parameters

    • Optional event: string | symbol

    Returns CollisionBox

removeChild

  • removeChild<T>(...children: T): T[0]
  • Removes one or more children from the container.

    Type parameters

    • T: DisplayObject[]

    Parameters

    • Rest ...children: T

      The DisplayObject(s) to remove

    Returns T[0]

    The first child that was removed.

removeChildAt

  • removeChildAt(index: number): DisplayObject
  • Removes a child from the specified index position.

    Parameters

    • index: number

      The index to get the child from

    Returns DisplayObject

    The child that was removed.

removeChildren

  • removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[]
  • Removes all children from this container that are within the begin and end indexes.

    Parameters

    • Optional beginIndex: number
    • Optional endIndex: number

    Returns DisplayObject[]

    List of removed children

removeListener

  • removeListener(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): CollisionBox
  • Remove the listeners of a given event.

    Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns CollisionBox

render

  • render(renderer: Renderer): void
  • Renders the object using the WebGL renderer.

    The [_render]{@link PIXI.Container#_render} method is be overriden for rendering the contents of the container itself. This render method will invoke it, and also invoke the render methods of all children afterward.

    If renderable or visible is false or if worldAlpha is not positive, this implementation will entirely skip rendering. See {@link PIXI.DisplayObject} for choosing between renderable or visible. Generally, setting alpha to zero is not recommended for purely skipping rendering.

    When your scene becomes large (especially when it is larger than can be viewed in a single screen), it is advised to employ culling to automatically skip rendering objects outside of the current screen. The @pixi-essentials/cull and pixi-cull packages do this out of the box.

    The [renderAdvanced]{@link PIXI.Container#renderAdvanced} method is internally used when when masking or filtering is applied on a container. This does, however, break batching and can affect performance when masking and filtering is applied extensively throughout the scene graph.

    Parameters

    • renderer: Renderer

      The renderer

    Returns void

Protected renderAdvanced

  • renderAdvanced(renderer: Renderer): void
  • Render the object using the WebGL renderer and advanced features.

    Parameters

    • renderer: Renderer

      The renderer

    Returns void

setChildIndex

  • setChildIndex(child: DisplayObject, index: number): void
  • Changes the position of an existing child in the display object container

    Parameters

    • child: DisplayObject

      The child DisplayObject instance for which you want to change the index number

    • index: number

      The resulting index number for the child display object

    Returns void

setMatrix

  • Apply a matrix to the positional data.

    Parameters

    • matrix: Matrix

      Matrix to use for transform current shape.

    Returns CollisionBox

    Returns itself.

setParent

  • setParent(container: Container): Container
  • Set the parent Container of this DisplayObject.

    Parameters

    • container: Container

      The Container to add this DisplayObject to.

    Returns Container

    The Container that this DisplayObject was added to.

setTransform

  • setTransform(x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number, skewX?: number, skewY?: number, pivotX?: number, pivotY?: number): CollisionBox
  • Convenience function to set the position, scale, skew and pivot at once.

    Parameters

    • Optional x: number
    • Optional y: number
    • Optional scaleX: number
    • Optional scaleY: number
    • Optional rotation: number
    • Optional skewX: number
    • Optional skewY: number
    • Optional pivotX: number
    • Optional pivotY: number

    Returns CollisionBox

    The DisplayObject instance

sortChildren

  • sortChildren(): void
  • Sorts children by zIndex. Previous order is maintained for 2 children with the same zIndex.

    Returns void

Protected startPoly

  • startPoly(): void
  • Start a polygon object internally

    Returns void

swapChildren

  • swapChildren(child: DisplayObject, child2: DisplayObject): void
  • Swaps the position of 2 Display Objects within this container.

    Parameters

    • child: DisplayObject

      First display object to swap

    • child2: DisplayObject

      Second display object to swap

    Returns void

toGlobal

  • toGlobal<P>(position: IPointData, point?: P, skipUpdate?: boolean): P
  • Calculates the global position of the display object.

    Type parameters

    • P: IPointData = Point

    Parameters

    • position: IPointData

      The world origin to calculate from.

    • Optional point: P
    • Optional skipUpdate: boolean

    Returns P

    A point object representing the position of this object.

toLocal

  • toLocal<P>(position: IPointData, from?: DisplayObject, point?: P, skipUpdate?: boolean): P
  • Calculates the local position of the display object relative to another point.

    Type parameters

    • P: IPointData = Point

    Parameters

    • position: IPointData

      The world origin to calculate from.

    • Optional from: DisplayObject
    • Optional point: P
    • Optional skipUpdate: boolean

    Returns P

    A point object representing the position of this object

updateTransform

  • updateTransform(): void
  • Updates the transform on all children of this container for rendering

    Returns void

Static mixin

  • mixin(source: Dict<any>): void
  • Mixes all enumerable properties and methods from a source object to DisplayObject.

    Parameters

    • source: Dict<any>

      The source of properties and methods to mix in.

    Returns void

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